Tuesday, 10 March 2020

Storytelling and Gaming 4 - Deciding the style

I had two very different ideas of where to go for my Twine game.

My initial idea was to create a narrative based on a character who has recently gone through a breakup, and the game would focus on their inner dialogue and how they move on from the heartbreak. This felt quite personal to me and I thought for that reason it might be a good idea to express myself through a story. The game would have featured some player choice such as what the character does throughout their day and what they focus their mind on. It would be fairly similar to a game such as Life Is Strange, for example, which is much more focused on realistic characters than any fantasy elements.

Whilst I figured this concept was fairly unique and could be interesting, I ultimately decided against it for a few reasons. Mostly, I'm not an experienced writer, so it might be difficult to convince the player to sympathise with the protagonist and also make the character seem believable and not cringe-worthy. For this reason I chose a different idea.

I have decided instead to create my own adventure in the vain of a Tomb Raider or Uncharted game. This is because these types of single-player games are what I enjoy playing the most and therefore I would feel a bit more passionate writing about them. I've been playing these adventure games my whole life so I feel like writing the story will be like second nature. Deciding what the protagonist will do in a cave or tomb or wherever they are will flow naturally for me, which I think is quite important. Since my game is text-based focused it needs to feel believable through the language, so if I don't feel 100% confident in the material then the player won't believe it. 

I will subsequently do research based on adventure games to get a grasp of the genre. 

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