Like I said in my previous post, the hard part is now over. The story is completely finished and all I have to do is put it all into Twine.
This is how Twine works as a software. You create pages in Twine and each page will be one single webpage where the text will be displayed in your browser window. You create multiple pages and then link them together using a bit of code.
For example, here is how the page interface looks:
So here is a page where I have pasted in some of my story, and at the end of this passage I want the player to make a choice between two different options. To do this, I have to use some special but simple code that Twine uses. In this instance, to create a link to a new page, I use:
[[Assess the situation and play it safe -> page 7a: play safe]]
[[Keep going -> page 7b: keep going]]
So the square brackets is what creates the link to the next page and by having two of them, it creates two new pages, and therefore two choices. The little arrow followed by the page number is just a way for me to name the page, otherwise it would be blank.
Here is how the main interface for Twine looks:
So each of those white squares represents a page, the arrows following them show the sequence of events, and as you can see from page 6 (my example with the two choices) it creates a branch which creates two different paths of events. Ultimately it all flows back into the same linear story though.
And finally here is how my whole story looks in Twine in one timeline:
Fairly long but still very linear which is one of my own complaints with this narrative, though to be fair, my inspiration for my story is quite linear narratives anyway so I'm not too bothered by it. Now it's all fully implemented, I get to add some additional features.
KILMAS. C (2009) Twine [SOFTWARE] Windows PC
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