By watching tutorials from DigitalExposureTV on YouTube I learnt how I can include music and sound effects in my Twine story. This helps to enhance the immersion of the player navigating the story, and just adds another level of quality to the game. Now I originally wanted to have particular ambient tracks playing on a loop in the background, but I couldn't figure out how to get them to continue playing on each page. Each time I tried it, it resulted in the music cutting out after the first page, so I had to scrap the idea of having a continuous track in the background. What I was able to implement however, were short little tracks that I would play at key moments.
For example, during the very first page of the story there is a short choir song that plays, which is supposed to represent the style and atmosphere of ancient Greece. I suppose I had this idea of an echoing amphitheatre when I used it. Another example would be when the player uses a gun, they will hear a gunshot.
In order to do this, I had to download the tracks and upload them to a free website I created using Yola, and then copied the link address and with a piece of code, made it so that when the player would enter that page, the sound clip would play. Very simple stuff but makes the experience a little more interesting.
The tracks I used where actually from the original Tomb Raider (1996) video game. I know I'm obsessed, but the tracks used in that game where so effective at capturing the atmosphere of being in those tombs and cities, and I thought they would fit perfectly with the style and tone of the game that I had written. As for sound effects, I downloaded them from an assets website.
CORE DESIGN. (1996) Tomb Raider [DISC] PlayStation. Derby, England: Eidos Interactive
MCCREE. N (1996) Tomb Raider OST (Soundtrack) Derby: Core Design
MCCREE. N (1997) Tomb Raider II: Starring Lara Croft OST (Soundtrack) Derby: Core Design
TRSEARCH (2002) TRSearch [Online] Available at: https://www.trsearch.org/ [Accessed: 10th May 2020]
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