Throughout the process of creating my game I had several other ideas that I considered but ultimately decided to avoid them. I thought it would be interesting to collate them here in a blog post.
There was one set of choices that I wanted to include in the final game but I ultimately decided to scrap it. After the dart trap scenario I thought about including a wolf that had been injured by the dart trap and it was up to the player if they wanted to leave it or put it out of its misery. Then later on, there would be a path with weak ground and if you hadn't killed the wolf, the wolf would catch up to you and the weight of the player and the wolf would cause the ground to collapse and set the player on a different path. I decided to scrap this idea for a number of reasons. I couldn't figure out a way that this wolf would have survived trapped in this tomb for however long. I also thought it was a pretty dark and cruel option to give the player, and I didn't want the player to regret a choice they had made. Plus who wants to kill a wolf. :(
Another idea I had was to go in a different route with the Twine story all together. Before I even knew I wanted to make a Twine game, I had an idea of creating a more deep and personal narrative that would focus on love and relationships, something akin to Life Is Strange. I thought a narrative like this would be a little more interesting than the treasure hunting direction, but ultimately I decided to against it because I just didn't know enough about narratives of that genre to be confident in writing one myself.
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